15b
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@ -29,7 +29,6 @@ struct Coord: Hashable, CustomStringConvertible {
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class Day15: Runnable {
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class Day15: Runnable {
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let inputPath: String
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let inputPath: String
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var field = [Coord]()
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var lastRow: Int = 0
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var lastRow: Int = 0
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var lastCol: Int = 0
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var lastCol: Int = 0
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var parts = [[ThreatLevel]]()
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var parts = [[ThreatLevel]]()
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@ -71,22 +70,29 @@ class Day15: Runnable {
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lastRow = parts.count - 1
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lastRow = parts.count - 1
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lastCol = (parts.first?.count ?? 0) - 1
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lastCol = (parts.first?.count ?? 0) - 1
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var unvisited = Set<Coord>()
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// Distances to startNode
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// Distances to startNode
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var totalThreatLevel = [Coord: ThreatLevel]()
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var totalThreatLevel = [Coord: ThreatLevel]()
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for row in parts.enumerated() {
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for col in row.element.indices {
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var unvisited = Set(parts.enumerated().flatMap {row in
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let c = Coord(row: row.offset, col: col)
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row.element.indices.map { col in
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unvisited.insert(c)
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Coord(row: row.offset, col: col)
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//totalThreatLevel[c] = Int.max
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}
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}
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}
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})
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var threatLevelDistrubution = [ThreatLevel: Set<Coord>]()
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let startNode = Coord(row: 0, col: 0)
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let startNode = Coord(row: 0, col: 0)
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totalThreatLevel[startNode] = 0
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totalThreatLevel[startNode] = 0
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threatLevelDistrubution[Int.max] = unvisited
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threatLevelDistrubution[Int.max]!.remove(startNode)
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threatLevelDistrubution[0] = Set([startNode])
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while let currentNode = unvisited.min(by: { totalThreatLevel[$0, default: Int.max] < totalThreatLevel[$1, default: Int.max] }) {
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while let threatLevel = threatLevelDistrubution.keys.min() {
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//var currentNode = !
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let currentNode = threatLevelDistrubution[threatLevel]!.first!
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unvisited.remove(currentNode)
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unvisited.remove(currentNode)
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threatLevelDistrubution[threatLevel]!.remove(currentNode)
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if threatLevelDistrubution[threatLevel]!.isEmpty {
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threatLevelDistrubution.removeValue(forKey: threatLevel)
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}
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if neighbors[currentNode] == nil {
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if neighbors[currentNode] == nil {
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neighbors[currentNode] = currentNode
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neighbors[currentNode] = currentNode
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.neighbors()
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.neighbors()
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@ -103,8 +109,14 @@ class Day15: Runnable {
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let currentThreatLevel = totalThreatLevel[currentNode, default: Int.max]
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let currentThreatLevel = totalThreatLevel[currentNode, default: Int.max]
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for a in adjacent {
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for a in adjacent {
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let testCost = parts[a] + currentThreatLevel
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let testCost = parts[a] + currentThreatLevel
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if totalThreatLevel[a, default: Int.max] > testCost {
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let currentCost = totalThreatLevel[a, default: Int.max]
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if currentCost > testCost {
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totalThreatLevel[a] = testCost
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totalThreatLevel[a] = testCost
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threatLevelDistrubution[currentCost]!.remove(a)
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threatLevelDistrubution[testCost, default: Set<Coord>()].insert(a)
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if threatLevelDistrubution[currentCost]!.isEmpty {
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threatLevelDistrubution.removeValue(forKey: currentCost)
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}
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}
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}
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}
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}
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}
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}
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