Add rects

This commit is contained in:
max.nuding 2022-07-08 13:34:26 +02:00
parent 14b5b2b125
commit 429b87e912
Failed to extract signature
3 changed files with 190 additions and 61 deletions

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@ -15,7 +15,7 @@ use crate::image_texture::ImageTexture;
use crate::noise::NoiseTexture; use crate::noise::NoiseTexture;
use crate::perlin::Perlin; use crate::perlin::Perlin;
use crate::texture::CheckerTexture; use crate::texture::CheckerTexture;
use crate::xy_rect::XyRect; use crate::rect::{Plane, Rect2D};
mod vec3; mod vec3;
mod ray; mod ray;
@ -29,13 +29,13 @@ mod texture;
mod perlin; mod perlin;
mod noise; mod noise;
mod image_texture; mod image_texture;
mod xy_rect; mod rect;
// Image // Image
const ASPECT_RATIO: f64 = 3.0 / 2.0; const ASPECT_RATIO: f64 = 3.0 / 2.0;
const IMAGE_WIDTH: usize = 400; const IMAGE_WIDTH: usize = 600;
const IMAGE_HEIGHT: usize = (IMAGE_WIDTH as f64 / ASPECT_RATIO) as usize; const IMAGE_HEIGHT: usize = (IMAGE_WIDTH as f64 / ASPECT_RATIO) as usize;
const SAMPLES_PER_PIXEL: i32 = 100; const SAMPLES_PER_PIXEL: i32 = 800;
const MAX_DEPTH: i32 = 50; const MAX_DEPTH: i32 = 50;
struct Scene { struct Scene {
@ -44,6 +44,93 @@ struct Scene {
pub background: Color pub background: Color
} }
fn cornell_box() -> Scene {
let mut world:HittableList = Vec::new();
let red = Material::Lambertian(
Lambertian::new(Color::new(0.65, 0.05, 0.05)));
let white = Arc::new(Material::Lambertian(
Lambertian::new(Color::new(0.73, 0.73, 0.73))));
let green = Material::Lambertian(
Lambertian::new(Color::new(0.12, 0.45, 0.15)));
let light = Material::DiffuseLight(
DiffuseLight::from(Color::new(15.0, 15.0, 15.0)));
world.push(Arc::new(Rect2D::new(
Plane::YZ,
0.0,
555.0,
0.0,
555.0,
555.0,
Arc::new(green)
)));
world.push(Arc::new(Rect2D::new(
Plane::YZ,
0.0,
555.0,
0.0,
555.0,
0.0,
Arc::new(red)
)));
world.push(Arc::new(Rect2D::new(
Plane::XZ,
213.0,
343.0,
227.0,
332.0,
554.0,
Arc::new(light)
)));
world.push(Arc::new(Rect2D::new(
Plane::XZ,
0.0,
555.0,
0.0,
555.0,
0.0,
white.clone()
)));
world.push(Arc::new(Rect2D::new(
Plane::XZ,
0.0,
555.0,
0.0,
555.0,
555.0,
white.clone()
)));
world.push(Arc::new(Rect2D::new(
Plane::XY,
0.0,
555.0,
0.0,
555.0,
555.0,
white.clone()
)));
let look_from = Point3::new(278.0, 278.0, -800.0);
let look_at = Point3::new(278.0, 278.0, 0.0);
let focus_dist = 2.0;
let cam = Camera::new(
look_from,
look_at,
Vec3::new(0.0, 1.0, 0.0),
1.0,
40.0,
0.0,
focus_dist,
0.0,
1.0);
Scene {
world,
cam,
background: Color::default()
}
}
fn simple_light() -> Scene { fn simple_light() -> Scene {
let mut world:HittableList = Vec::new(); let mut world:HittableList = Vec::new();
@ -64,14 +151,15 @@ fn simple_light() -> Scene {
let difflight = Material::DiffuseLight( let difflight = Material::DiffuseLight(
// Brighter than 1.0/1.0/1.0 so it can light things // Brighter than 1.0/1.0/1.0 so it can light things
DiffuseLight::from(Color::new(4.0, 4.0, 4.0))); DiffuseLight::from(Color::new(4.0, 4.0, 4.0)));
world.push(Arc::new(XyRect { world.push(Arc::new(Rect2D::new(
x0: 3.0, Plane::XY,
x1: 5.0, 3.0,
y0: 1.0, 5.0,
y1: 3.0, 1.0,
k: -2.0, 3.0,
material: Arc::new(difflight) -2.0,
})); Arc::new(difflight)
)));
let look_from = Point3::new(26.0, 3.0, 6.0); let look_from = Point3::new(26.0, 3.0, 6.0);
let look_at = Point3::new(0.0, 2.0, 0.0); let look_at = Point3::new(0.0, 2.0, 0.0);
@ -336,13 +424,14 @@ fn random_scene() -> Scene {
fn main() { fn main() {
// World // World
let scene: u8 = 4; let scene: u8 = 5;
let scene_setup = match scene { let scene_setup = match scene {
0 => two_spheres(), 0 => two_spheres(),
1 => two_perlin_spheres(), 1 => two_perlin_spheres(),
2 => earth(), 2 => earth(),
3 => sun(), 3 => sun(),
4 => simple_light(), 4 => simple_light(),
5 => cornell_box(),
_ => random_scene(), _ => random_scene(),
}; };

88
src/rect.rs Normal file
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@ -0,0 +1,88 @@
use std::sync::Arc;
use crate::hittable::{HitRecord, Hittable};
use crate::{Aabb, Material, Point3, Ray, Vec3};
pub enum Plane {
XY,
XZ,
YZ
}
pub struct Rect2D {
plane: Plane,
a0: f64,
a1: f64,
b0: f64,
b1: f64,
k: f64,
material: Arc<Material>
}
impl Rect2D {
pub fn new(plane: Plane, a0: f64, a1: f64, b0: f64, b1: f64, k: f64, material: Arc<Material>) -> Self {
Self { plane, a0, a1, b0, b1, k, material }
}
}
impl Hittable for Rect2D {
fn hit(&self, ray: &Ray, t_min: f64, t_max: f64) -> Option<HitRecord> {
let t = match &self.plane {
Plane::XY => (self.k - ray.origin().z()) / ray.direction().z(),
Plane::XZ => (self.k - ray.origin().y()) / ray.direction().y(),
Plane::YZ => (self.k - ray.origin().x()) / ray.direction().x(),
};
let (a, b) = match &self.plane {
Plane::XY => (
ray.origin().x() + t * ray.direction().x(),
ray.origin().y() + t * ray.direction().y()),
Plane::XZ => (
ray.origin().x() + t * ray.direction().x(),
ray.origin().z() + t * ray.direction().z()),
Plane::YZ => (
ray.origin().y() + t * ray.direction().y(),
ray.origin().z() + t * ray.direction().z()),
};
if t < t_min || t > t_max {
return None;
}
if a < self.a0 || a > self.a1 || b < self.b0 || b > self.b1 {
return None;
}
let normal = match &self.plane {
Plane::XY => Vec3::new(0.0, 0.0, 1.0),
Plane::XZ => Vec3::new(0.0, 1.0, 0.0),
Plane::YZ => Vec3::new(1.0, 0.0, 0.0),
};
let dot = ray.direction().dot(&normal);
let front_face = dot < 0.0;
let normal = if front_face { normal } else { -normal };
Some(HitRecord {
point: ray.at(t),
normal,
t,
u: (a-self.a0)/(self.a1 -self.a0),
v: (b-self.b0)/(self.b1 -self.b0),
front_face,
material: &self.material
})
}
fn bounding_box(&self, _time0: f64, _time1: f64) -> Option<Aabb> {
// The bounding box must have non-zero width in each dimension, so pad the Z
// dimension a small amount.
match &self.plane {
Plane::XY => Some(Aabb {
minimum: Point3::new(self.a0, self.b0, self.k-0.0001),
maximum: Point3::new(self.a1, self.b1, self.k+0.0001),
}),
Plane::XZ=> Some(Aabb {
minimum: Point3::new(self.a0, self.k-0.0001, self.b0),
maximum: Point3::new(self.a1, self.k+0.0001, self.b1),
}),
Plane::YZ => Some(Aabb {
minimum: Point3::new(self.k-0.0001, self.a0, self.b0),
maximum: Point3::new(self.k+0.0001, self.a1, self.b1),
})
}
}
}

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@ -1,48 +0,0 @@
use std::sync::Arc;
use crate::hittable::{HitRecord, Hittable};
use crate::{Aabb, Material, Point3, Ray, Vec3};
pub struct XyRect {
pub x0: f64,
pub x1: f64,
pub y0: f64,
pub y1: f64,
pub k: f64,
pub material: Arc<Material>
}
impl Hittable for XyRect {
fn hit(&self, ray: &Ray, t_min: f64, t_max: f64) -> Option<HitRecord> {
let t = (self.k - ray.origin().z()) / ray.direction().z();
if t < t_min || t > t_max {
return None;
}
let x = ray.origin().x() + t * ray.direction().x();
let y = ray.origin().y() + t * ray.direction().y();
if x < self.x0 || x > self.x1 || y < self.y0 || y > self.y1 {
return None;
}
let normal = Vec3::new(0.0, 0.0, 1.0);
let dot = ray.direction().dot(&normal);
let front_face = dot < 0.0;
let normal = if front_face { normal } else { -normal };
Some(HitRecord {
point: ray.at(t),
normal,
t,
u: (x-self.x0)/(self.x1-self.x0),
v: (y-self.y0)/(self.y1-self.y0),
front_face,
material: &self.material
})
}
fn bounding_box(&self, _time0: f64, _time1: f64) -> Option<Aabb> {
// The bounding box must have non-zero width in each dimension, so pad the Z
// dimension a small amount.
Some(Aabb {
minimum: Point3::new(self.x0, self.y0, self.k-0.0001),
maximum: Point3::new(self.x1, self.y1, self.k+0.0001),
})
}
}