Add OBJ loading
This commit is contained in:
parent
526e92f582
commit
cee009f5a8
27
Cargo.lock
generated
27
Cargo.lock
generated
@ -14,6 +14,17 @@ version = "1.2.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "aae1277d39aeec15cb388266ecc24b11c80469deae6067e17a1a7aa9e5c1f234"
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[[package]]
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name = "ahash"
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version = "0.7.6"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "fcb51a0695d8f838b1ee009b3fbf66bda078cd64590202a864a8f3e8c4315c47"
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dependencies = [
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"getrandom",
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"once_cell",
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"version_check",
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]
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[[package]]
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name = "autocfg"
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version = "1.1.0"
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@ -324,6 +335,7 @@ dependencies = [
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"image",
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"rand",
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"rayon",
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"tobj",
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]
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[[package]]
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@ -332,6 +344,21 @@ version = "1.1.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "d29ab0c6d3fc0ee92fe66e2d99f700eab17a8d57d1c1d3b748380fb20baa78cd"
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[[package]]
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name = "tobj"
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version = "3.2.3"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "deacee3abcc4fd8ff3f0f7c08d4583ab51753ed1d5a3acacd6d5773f640c27d6"
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dependencies = [
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"ahash",
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]
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[[package]]
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name = "version_check"
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version = "0.9.4"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "49874b5167b65d7193b8aba1567f5c7d93d001cafc34600cee003eda787e483f"
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[[package]]
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name = "wasi"
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version = "0.11.0+wasi-snapshot-preview1"
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@ -10,6 +10,7 @@ include = ["/src"]
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image = { version = "0.24.2", default-features = false, features=["png", "jpeg", "jpeg_rayon"] }
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rand = "0.8.5"
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rayon = "1.5.3"
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tobj = "3.2.3"
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[profile.release]
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debug = 1
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62
src/main.rs
62
src/main.rs
@ -16,11 +16,13 @@ use crate::constant_medium::ConstantMedium;
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use crate::cuboid::Cuboid;
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use crate::image_texture::ImageTexture;
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use crate::noise::NoiseTexture;
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use crate::obj::obj_to_hitable;
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use crate::perlin::Perlin;
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use crate::texture::CheckerTexture;
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use crate::rect::{Plane, Rect2D};
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use crate::rotate_y::RotateY;
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use crate::translate::Translate;
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use crate::triangle::Triangle;
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mod vec3;
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mod ray;
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@ -40,11 +42,13 @@ mod translate;
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mod rotate_y;
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mod constant_medium;
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mod isotropic;
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mod obj;
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mod triangle;
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// Image
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const DEFAULT_ASPECT_RATIO: f64 = 3.0 / 2.0;
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const IMAGE_WIDTH: usize = 1600;
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const SAMPLES_PER_PIXEL: i32 = 1_000;
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const IMAGE_WIDTH: usize = 600;
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const SAMPLES_PER_PIXEL: i32 = 100;
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const MAX_DEPTH: i32 = 50;
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struct Scene {
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@ -53,6 +57,55 @@ struct Scene {
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pub background: Color
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}
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fn obj(path: &str) -> Scene {
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let object = obj_to_hitable(&std::path::Path::new(path));
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print!("Object hitbox: {:#?}", object.bounding_box(0.0, 1.0));
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let difflight = Arc::new(Material::white_light(2.0));
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let world: HittableList = vec![
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object,
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Arc::new(Rect2D::new(
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Plane::XZ,
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-2.0,
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2.0,
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-2.0,
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2.0,
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5.0,
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difflight.clone()
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)),
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Arc::new(Rect2D::new(
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Plane::XY,
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-2.0,
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2.0,
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-2.0,
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2.0,
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5.0,
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difflight
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))];
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let look_from = Point3::new(10.0, 10.0, 10.0);
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let look_at = Point3::new(0.0, 1.0, 0.0);
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let focus_dist = 2.0;
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let cam = Camera::new(
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look_from,
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look_at,
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Vec3::new(0.0, 1.0, 0.0),
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1.0,
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40.0,
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0.0,
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focus_dist,
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0.0,
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1.0);
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Scene {
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world,
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cam,
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background: Color::default()
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}
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}
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fn cornell_box() -> Scene {
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let mut world:HittableList = Vec::new();
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let red = Material::Lambertian(
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@ -771,9 +824,9 @@ fn next_week_final() -> Scene {
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}
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fn main() {
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//rayon::ThreadPoolBuilder::new().num_threads(3).build_global().unwrap(); // Enable, to reduce load
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//rayon::ThreadPoolBuilder::new().num_threads(1).build_global().unwrap(); // Enable, to reduce load
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// World
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let scene: u8 = 7;
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let scene: u8 = 8;
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let scene_setup = match scene {
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0 => two_spheres(),
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1 => two_perlin_spheres(),
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@ -783,6 +836,7 @@ fn main() {
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5 => cornell_box(),
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6 => cornell_box_smoke(),
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7 => next_week_final(),
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8 => obj("teapot.obj"),
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_ => random_scene(),
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};
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@ -20,7 +20,19 @@ pub enum Material {
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impl Default for Material {
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fn default() -> Self {
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Material::Lambertian(Lambertian::from(Color::default()))
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Material::solid(0.8, 0.8, 0.8)
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}
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}
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impl Material {
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pub fn solid(r: f64, g: f64, b: f64) -> Self {
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Material::Lambertian(Lambertian::from(Color::new(r, g, b)))
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}
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pub fn light(r: f64, g: f64, b: f64) -> Self {
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Material::DiffuseLight(DiffuseLight::from(Color::new(r, g, b)))
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}
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pub fn white_light(brightness: f64) -> Self {
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Material::DiffuseLight(DiffuseLight::from(Color::new(brightness, brightness, brightness)))
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}
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}
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53
src/obj.rs
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53
src/obj.rs
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@ -0,0 +1,53 @@
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use std::path::Path;
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use std::sync::Arc;
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use tobj::LoadOptions;
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use crate::{BVH, Color, HittableList, HittableObject, Lambertian, Material, Point3, Vec3};
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use crate::hittable::Hittable;
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use crate::triangle::Triangle;
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pub fn obj_to_hitable(path: &Path) -> HittableObject {
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let mut lo = LoadOptions::default();
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lo.triangulate = true;
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let (models, materials) = tobj::load_obj(path, &lo)
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.unwrap();
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let default_mat: Arc<Material> = Arc::new(
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Material::Lambertian(
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Lambertian::from(
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Color::new(0.6, 0.6, 0.6)
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)
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)
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);
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let mut triangles: HittableList = Vec::with_capacity(models.len());
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for model in models {
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let mesh = model.mesh;
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for f in 0..mesh.indices.len() / 3 {
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let i0 = mesh.indices[3 * f] as usize;
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let i1 = mesh.indices[3 * f + 1] as usize;
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let i2 = mesh.indices[3 * f + 2] as usize;
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let v0 = Point3::new(
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mesh.positions[i0 * 3] as f64,
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mesh.positions[i0 * 3 + 1] as f64,
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mesh.positions[i0 * 3 + 2] as f64);
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let v1 = Point3::new(
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mesh.positions[i1 * 3] as f64,
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mesh.positions[i1 * 3 + 1] as f64,
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mesh.positions[i1 * 3 + 2] as f64);
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let v2 = Point3::new(
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mesh.positions[i2 * 3] as f64,
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mesh.positions[i2 * 3 + 1] as f64,
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mesh.positions[i2 * 3 + 2] as f64);
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let triangle = if mesh.normals.len() <= i0 * 3 + 2 {
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Triangle::without_normal(v0, v1, v2, default_mat.clone())
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} else {
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let normal = Vec3::new(
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mesh.normals[i0 * 3] as f64,
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mesh.normals[i0 * 3 + 1] as f64,
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mesh.normals[i0 * 3 + 2] as f64);
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Triangle::new(v0, v1, v2, normal, default_mat.clone())
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};
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triangles.push(Arc::new(triangle));
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}
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}
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Arc::new(BVH::new(triangles, 0.0, 1.0))
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}
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78
src/triangle.rs
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78
src/triangle.rs
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@ -0,0 +1,78 @@
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use std::sync::Arc;
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use crate::hittable::{HitRecord, Hittable};
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use crate::{Aabb, Material, Point3, Ray, Vec3};
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//https://github.com/perliedman/raytracing-in-one-weekend/blob/master/src/geometry/triangle.rs
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pub struct Triangle {
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a: Point3,
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b: Point3,
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c: Point3,
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normal: Vec3,
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material: Arc<Material>,
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}
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impl Triangle {
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pub fn new(a: Point3, b: Point3, c: Point3, normal: Vec3, material: Arc<Material>, ) -> Self {
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Self { a, b, c, normal, material }
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}
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pub fn without_normal(a: Point3, b: Point3, c: Point3, material: Arc<Material>, ) -> Self {
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let normal = (b - a).cross(&(c - a));
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Self { a, b, c, normal, material }
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}
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}
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impl Hittable for Triangle {
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fn hit(&self, ray: &Ray, t_min: f64, t_max: f64) -> Option<HitRecord> {
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let ab = self.b - self.a;
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let ac = self.c - self.a;
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let pvec = ray.direction().cross(&ac);
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let det = ab.dot(&pvec);
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if det.abs() < 1e-4 {
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return None;
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}
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let inv_det = 1.0 / det;
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let tvec = ray.origin() - self.a;
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let u = tvec.dot(&pvec) * inv_det;
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if u < 0.0 || u > 1.0 {
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return None;
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}
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let qvec = tvec.cross(&ab);
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let v = ray.direction().dot(&qvec) * inv_det;
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if v < 0.0 || u + v > 1.0 {
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return None;
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}
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match ac.dot(&qvec) * inv_det {
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t if t < t_min || t > t_max => None,
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_ => {
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let mut rec = HitRecord {
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point: ray.at(t),
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normal: self.normal,
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t,
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u,
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v,
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front_face: true,
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material: &self.material
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};
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rec.normalized(ray);
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Some(rec)
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}
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}
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}
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fn bounding_box(&self, _time0: f64, _time1: f64) -> Option<Aabb> {
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Some(Aabb {
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minimum: Point3::new(
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self.a.x().min(self.b.x()).min(self.c.x()),
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self.a.y().min(self.b.y()).min(self.c.y()),
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self.a.z().min(self.b.z()).min(self.c.z()),
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),
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maximum: Point3::new(
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self.a.x().max(self.b.x()).max(self.c.x()),
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self.a.y().max(self.b.y()).max(self.c.y()),
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self.a.z().max(self.b.z()).max(self.c.z()),
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),
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})
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}
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}
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19814
teapot.obj
Normal file
19814
teapot.obj
Normal file
File diff suppressed because it is too large
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