rename default aspect ratio
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parent
9ce878a47a
commit
f2a8db6430
14
src/main.rs
14
src/main.rs
@ -34,7 +34,7 @@ mod rect;
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mod cuboid;
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mod cuboid;
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// Image
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// Image
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const ASPECT_RATIO: f64 = 3.0 / 2.0;
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const DEFAULT_ASPECT_RATIO: f64 = 3.0 / 2.0;
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const IMAGE_WIDTH: usize = 600;
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const IMAGE_WIDTH: usize = 600;
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const SAMPLES_PER_PIXEL: i32 = 100;
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const SAMPLES_PER_PIXEL: i32 = 100;
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const MAX_DEPTH: i32 = 50;
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const MAX_DEPTH: i32 = 50;
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@ -185,7 +185,7 @@ fn simple_light() -> Scene {
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look_from,
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look_from,
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look_at,
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look_at,
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Vec3::new(0.0, 1.0, 0.0),
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Vec3::new(0.0, 1.0, 0.0),
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ASPECT_RATIO,
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DEFAULT_ASPECT_RATIO,
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20.0,
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20.0,
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0.0,
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0.0,
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focus_dist,
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focus_dist,
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@ -217,7 +217,7 @@ fn sun() -> Scene {
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look_from,
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look_from,
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look_at,
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look_at,
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Vec3::new(0.0, 1.0, 0.0),
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Vec3::new(0.0, 1.0, 0.0),
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ASPECT_RATIO,
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DEFAULT_ASPECT_RATIO,
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20.0,
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20.0,
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0.0,
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0.0,
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focus_dist,
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focus_dist,
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@ -250,7 +250,7 @@ fn earth() -> Scene {
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look_from,
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look_from,
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look_at,
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look_at,
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Vec3::new(0.0, 1.0, 0.0),
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Vec3::new(0.0, 1.0, 0.0),
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ASPECT_RATIO,
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DEFAULT_ASPECT_RATIO,
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20.0,
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20.0,
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0.0,
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0.0,
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focus_dist,
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focus_dist,
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@ -289,7 +289,7 @@ fn two_spheres() -> Scene {
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look_from,
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look_from,
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look_at,
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look_at,
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Vec3::new(0.0, 1.0, 0.0),
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Vec3::new(0.0, 1.0, 0.0),
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ASPECT_RATIO,
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DEFAULT_ASPECT_RATIO,
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20.0,
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20.0,
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0.0,
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0.0,
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focus_dist,
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focus_dist,
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@ -325,7 +325,7 @@ fn two_perlin_spheres() -> Scene {
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look_from,
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look_from,
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look_at,
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look_at,
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Vec3::new(0.0, 1.0, 0.0),
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Vec3::new(0.0, 1.0, 0.0),
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ASPECT_RATIO,
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DEFAULT_ASPECT_RATIO,
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20.0,
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20.0,
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0.0,
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0.0,
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focus_dist,
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focus_dist,
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@ -424,7 +424,7 @@ fn random_scene() -> Scene {
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look_from,
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look_from,
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look_at,
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look_at,
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Vec3::new(0.0, 1.0, 0.0),
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Vec3::new(0.0, 1.0, 0.0),
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ASPECT_RATIO,
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DEFAULT_ASPECT_RATIO,
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20.0,
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20.0,
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0.0,
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0.0,
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focus_dist,
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focus_dist,
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