Improve score/is_visible calculation
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@ -22,55 +22,48 @@ pub fn run() {
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.enumerate()
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.skip(1)
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.map(|(col, height)| {
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let mut sides_visible = 4;
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let mut score = 1;
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score *= if let Some(sc_score) = (0..col)
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.rev()
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.map(|cc| (col - cc, row_vec[cc]))
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.find(|(_sc_score, other_height)| other_height >= height)
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{
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sides_visible -= 1;
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sc_score.0
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} else {
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col
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};
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score *= if let Some(sc_score) = (col + 1..width)
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.map(|cc| (cc - col, row_vec[cc]))
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.find(|(_sc_score, other_height)| other_height >= height)
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{
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sides_visible -= 1;
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sc_score.0
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} else {
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width - col - 1
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};
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score *= if let Some(sc_score) = (0..row)
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.rev()
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.map(|rr| (row - rr, grid[rr][col]))
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.find(|(_sc_score, other_height)| other_height >= height)
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{
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sides_visible -= 1;
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sc_score.0
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} else {
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row
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};
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score *= if let Some(sc_score) = grid
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.iter()
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.enumerate()
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.skip(row + 1)
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.map(|(rr, l)| (rr - row, l[col]))
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.find(|(_sc_score, other_height)| other_height >= height)
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{
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sides_visible -= 1;
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sc_score.0
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} else {
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grid.len() - row - 1
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};
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(sides_visible > 0, score)
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let values = [
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if let Some(sc_score) = (0..col)
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.rev()
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.map(|col_left| (col - col_left, row_vec[col_left]))
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.find(|(_sc_score, other_height)| other_height >= height)
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{
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(1, sc_score.0)
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} else {
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(0, col)
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},
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if let Some(sc_score) = (col + 1..width)
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.map(|col_right| (col_right - col, row_vec[col_right]))
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.find(|(_sc_score, other_height)| other_height >= height)
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{
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(1, sc_score.0)
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} else {
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(0, width - col - 1)
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},
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if let Some(sc_score) = (0..row)
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.rev()
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.map(|row_above| (row - row_above, grid[row_above][col]))
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.find(|(_sc_score, other_height)| other_height >= height)
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{
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(1, sc_score.0)
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} else {
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(0, row)
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},
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if let Some(sc_score) = grid
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.iter()
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.enumerate()
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.skip(row + 1)
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.map(|(row_below, l)| (row_below - row, l[col]))
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.find(|(_sc_score, other_height)| other_height >= height)
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{
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(1, sc_score.0)
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} else {
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(0, grid.len() - row - 1)
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},
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];
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let is_visible = values.map(|e| e.0).iter().sum::<i32>() < 4;
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let scenic = values.map(|e| e.1).iter().product::<usize>();
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(is_visible, scenic)
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})
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.collect::<Vec<_>>()
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})
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