Write output to file
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388c48d236
commit
2903c9b0b9
43
src/main.rs
43
src/main.rs
@ -1,5 +1,6 @@
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use crate::camera::Camera;
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use crate::hittable::{Hittable, Sphere};
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use crate::output::{Output, P3};
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use crate::ray::Ray;
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use crate::vec3::{Color, Point3, Vec3};
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use rand::distributions::{Distribution, Uniform};
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@ -10,6 +11,7 @@ mod ray;
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mod hittable;
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mod material;
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mod camera;
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mod output;
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fn random_scene() -> Vec<Box<dyn Hittable>> {
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let mut world:Vec<Box<dyn Hittable>> = Vec::new();
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@ -52,15 +54,35 @@ fn random_scene() -> Vec<Box<dyn Hittable>> {
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world.push(sphere);
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}
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}
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let material1 = Material::Dielectric(Dielectric::new(1.5));
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world.push(Box::new(Sphere {
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center: Point3::new(0.0, 1.0, 0.0),
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radius: 1.0,
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material: material1
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}));
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let material2 = Material::Lambertian(Lambertian::new(Color::new(0.4, 0.2, 0.1)));
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world.push(Box::new(Sphere {
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center: Point3::new(-4.0, 1.0, 0.0),
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radius: 1.0,
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material: material2
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}));
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let material3 = Material::Metal(Metal::new(Color::new(0.7, 0.6, 0.5), 0.0));
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world.push(Box::new(Sphere {
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center: Point3::new(4.0, 1.0, 0.0),
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radius: 1.0,
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material: material3
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}));
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world
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}
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fn main() {
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// Image
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const ASPECT_RATIO: f64 = 3.0 / 2.0;
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const IMAGE_WIDTH: i32 = 1200;
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const IMAGE_HEIGHT: i32 = (IMAGE_WIDTH as f64 / ASPECT_RATIO) as i32;
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const SAMPLES_PER_PIXEL: i32 = 10;
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const IMAGE_WIDTH: usize = 1200;
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const IMAGE_HEIGHT: usize = (IMAGE_WIDTH as f64 / ASPECT_RATIO) as usize;
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const SAMPLES_PER_PIXEL: i32 = 100;
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const MAX_DEPTH: i32 = 50;
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let look_from = Point3::new(13.0, 2.0, 3.0);
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@ -79,26 +101,27 @@ fn main() {
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// World
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let world= random_scene();
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println!("P3\n{} {}\n255", IMAGE_WIDTH, IMAGE_HEIGHT);
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//println!("P3\n{} {}\n255", IMAGE_WIDTH, IMAGE_HEIGHT);
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let between = Uniform::from(0.0..1.0);
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let mut pixels = Vec::<u8>::new();
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let mut rng = rand::thread_rng();
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for j in (0..IMAGE_HEIGHT).rev() {
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eprint!("\rScanlines remaining: {} ", j);
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for i in 0..IMAGE_WIDTH {
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let mut color = Color::default();
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for s in 0..SAMPLES_PER_PIXEL {
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(0..SAMPLES_PER_PIXEL).for_each(|_s| {
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let random_number = between.sample(&mut rng);
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let u = (i as f64 + random_number) / (IMAGE_WIDTH - 1) as f64;
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let v = (j as f64 + random_number) / (IMAGE_HEIGHT - 1) as f64;
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let ray = cam.get_ray(u, v);
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if i == 200 && (j == 112 || j == 113) {
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let tt = 0;
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}
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color += ray.pixel_color(&world, MAX_DEPTH);
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}
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color.write_color(SAMPLES_PER_PIXEL);
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});
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pixels.append(&mut color.into_bytes(SAMPLES_PER_PIXEL));
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//color.write_color(SAMPLES_PER_PIXEL);
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}
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}
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P3::write("i.ppm", &pixels, IMAGE_WIDTH, IMAGE_HEIGHT).expect("Error writing image: {}");
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eprintln!("\nDone");
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}
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19
src/output.rs
Normal file
19
src/output.rs
Normal file
@ -0,0 +1,19 @@
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use std::{fs::File, io::{Error, Write}};
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pub trait Output {
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fn write(filename: &str, pixels: &Vec<u8>, width: usize, height: usize) -> Result<File, Error>;
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}
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pub struct P3 {}
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impl Output for P3 {
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fn write(filename: &str, pixels: &Vec<u8>, width: usize, height: usize) -> Result<File, Error> {
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let mut file = File::create(filename)?;
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file.write(format!("P3\n{} {}\n255\n", width, height).as_bytes())?;
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let lines: Result<Vec<usize>, Error> = pixels
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.chunks(3)
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.map(|chunk| format!("{} {} {}\n", chunk[0], chunk[1], chunk[2]))
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.map(|line| file.write(line.as_bytes()))
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.collect();
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lines.map(|_v| file)
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}
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}
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12
src/vec3.rs
12
src/vec3.rs
@ -105,12 +105,12 @@ fn test_refract() {
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let n = Point3::new(-1.0, 0.0, 0.0);
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let etai_over_etat = 1.0;
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let expected = Point3::new(0.0, 1.0, 0.0);
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let actual = uv.refract_orig( &n, etai_over_etat);
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let actual = uv.refract( &n, etai_over_etat);
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assert_eq!(actual, expected);
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}
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impl Color {
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pub fn write_color(self: Color, samples_per_pixel: i32) {
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fn tone_map(self: &Color, samples_per_pixel: i32) -> (f64, f64, f64) {
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let scale = 1.0 / samples_per_pixel as f64;
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let r = f64::sqrt(scale * self.x);
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let g = f64::sqrt(scale * self.y);
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@ -118,8 +118,16 @@ impl Color {
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let r = 256.0 * f64::clamp(r, 0.0, 0.999);
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let g = 256.0 * f64::clamp(g, 0.0, 0.999);
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let b = 256.0 * f64::clamp(b, 0.0, 0.999);
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(r, g, b)
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}
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pub fn write_color(self: &Color, samples_per_pixel: i32) {
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let (r, g, b) = self.tone_map(samples_per_pixel);
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println!("{} {} {}", r as i32, g as i32, b as i32);
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}
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pub fn into_bytes(self: &Color, samples_per_pixel: i32) -> Vec<u8> {
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let (r, g, b) = self.tone_map(samples_per_pixel);
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vec![r as u8, g as u8, b as u8]
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}
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}
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impl Default for Vec3 {
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