Add BVH bounding boxes missing files
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63
src/aabb.rs
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63
src/aabb.rs
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use crate::vec3::{Point3};
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use crate::ray::{Ray};
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use std::mem;
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#[derive(Copy, Debug, Clone)]
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pub struct Aabb {
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pub minimum: Point3,
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pub maximum: Point3,
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}
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impl Aabb {
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pub fn min(&self) -> Point3 { self.minimum }
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pub fn max(&self) -> Point3 { self.maximum }
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}
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impl Default for Aabb {
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fn default() -> Self {
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Aabb {minimum: Point3::default(), maximum: Point3::default() }
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}
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}
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//impl Hittable for Aabb {
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impl Aabb {
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pub fn hit(&self, ray: &Ray, t_min: f64, t_max: f64) -> bool {
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let mut t_min = t_min;
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let mut t_max = t_max;
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for a in 0..3 {
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/*
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let t0 = ((self.minimum[a] - ray.origin()[a]) / ray.direction()[a])
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.min((self.maximum[a] - ray.origin()[a]) / ray.direction()[a]);
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let t1 = ((self.minimum[a] - ray.origin()[a]) / ray.direction()[a])
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.max((self.maximum[a] - ray.origin()[a]) / ray.direction()[a]);
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t_min = t0.min(t_min);
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t_max = t1.max(t_max);
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if t_max <= t_min {
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return false;
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}*/
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let inv_d = 1.0 / ray.direction()[a];
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let mut t0 = (self.minimum[a] - ray.origin()[a]) * inv_d;
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let mut t1 = (self.maximum[a] - ray.origin()[a]) * inv_d;
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if inv_d < 0.0 {
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mem::swap(&mut t0, &mut t1);
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}
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t_min = t_min.max(t0);
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t_max = t_max.min(t1);
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if t_max <= t_min {
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return false;
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}
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}
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true
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}
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pub fn surrounding(&self, other: &Aabb) -> Aabb {
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let minimum = Point3::new(
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self.minimum.x().min(other.minimum.x()),
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self.minimum.y().min(other.minimum.y()),
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self.minimum.y().min(other.minimum.z()));
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let maximum = Point3::new(
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self.maximum.x().max(other.maximum.x()),
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self.maximum.y().max(other.maximum.y()),
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self.maximum.y().max(other.maximum.z()));
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Aabb {minimum, maximum}
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}
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}
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96
src/bvh.rs
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96
src/bvh.rs
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@ -0,0 +1,96 @@
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use crate::hittable::{HittableList, Hittable, HitRecord};
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use crate::aabb::Aabb;
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use std::cmp;
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use crate::Ray;
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// https://github.com/fralken/ray-tracing-the-next-week/blob/master/src/bvh.rs
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enum BVHNode {
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Branch { left: Box<BVH>, right: Box<BVH> },
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Leaf(Box<dyn Hittable>)
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}
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pub struct BVH {
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tree: BVHNode,
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bounding_box: Aabb
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}
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impl BVH {
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pub fn new(mut objects: HittableList, time0: f64, time1: f64) -> Self {
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fn box_compare(time0: f64, time1: f64, axis: usize) -> impl FnMut(&Box<dyn Hittable + Sync>, &Box<dyn Hittable + Sync>) -> cmp::Ordering {
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move |a, b| {
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let a_bbox = a.bounding_box(time0, time1);
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let b_bbox = b.bounding_box(time0, time1);
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if let (Some(a), Some(b)) = (a_bbox, b_bbox) {
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let ac = a.min()[axis] + a.max()[axis];
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let bc = b.min()[axis] + b.max()[axis];
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ac.partial_cmp(&bc).unwrap()
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} else {
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panic!("no bounding box in bvh node")
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}
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}
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}
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fn axis_range(objects: &HittableList, time0: f64, time1: f64, axis: usize) -> f64 {
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let (min, max) = objects.iter().fold((f64::MAX, f64::MIN), |(bmin, bmax), hit| {
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if let Some(aabb) = hit.bounding_box(time0, time1) {
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(bmin.min(aabb.min()[axis]), bmax.max(aabb.max()[axis]))
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} else {
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(bmin, bmax)
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}
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});
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max - min
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}
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let mut axis_ranges: Vec<(usize, f64)> = (0..3)
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.map(|a| (a, axis_range(&objects, time0, time1, a)))
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.collect();
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axis_ranges.sort_unstable_by(|a, b| b.1.partial_cmp(&a.1).unwrap());
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let axis = axis_ranges[0].0;
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objects.sort_unstable_by(box_compare(time0, time1, axis));
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let len = objects.len();
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match len {
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0 => panic!("no elements in scene"),
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1 => {
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let leaf = objects.pop().unwrap();
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if let Some(bounding_box) = leaf.bounding_box(time0, time1) {
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BVH { tree: BVHNode::Leaf(leaf), bounding_box }
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} else {
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panic!("no bounding box in bvh node")
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}
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},
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_ => {
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let right = BVH::new(objects.drain(len / 2..).collect(), time0, time1);
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let left = BVH::new(objects, time0, time1);
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let bounding_box = left.bounding_box.surrounding(&right.bounding_box);
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BVH { tree: BVHNode::Branch { left: Box::new(left), right: Box::new(right) }, bounding_box }
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}
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}
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}
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}
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impl Hittable for BVH {
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fn hit(&self, ray: &Ray, t_min: f64, mut t_max: f64) -> Option<HitRecord> {
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if !self.bounding_box.hit(ray, t_min, t_max) {
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return None;
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}
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match &self.tree {
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BVHNode::Leaf(leaf) => leaf.hit(ray, t_min, t_max),
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BVHNode::Branch { left, right } => {
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let hit_left = left.hit(ray, t_min, t_max);
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if let Some(hl) = &hit_left { t_max = hl.t };
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let hit_right = right.hit(ray, t_min, t_max);
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match hit_left {
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Some(hit_left) => Some(hit_left),
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_ => hit_right
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}
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}
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}
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}
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fn bounding_box(&self, time0: f64, time1: f64) -> Option<Aabb> {
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Some(self.bounding_box)
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}
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}
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